Fashion Mage Robes Renaissance Epic Wizard Robes


by Melchior Dahrk




These robes were originally fabricated for my Lyithdonea project, only I decided to release them as a standalone modernistic for Modathon 2018. The concept behind this mod is both to amend gameplay by providing a useful alternative to armor for mages every bit well as to provide an immersive experience by adding a uniform to mages guild members. Many Mages Guild members will at present wear the new robes and the player can acquire the robes through quests and purchase.

  • 19 mage robe variants
  • A robe for every magic school with Novice and Master variants
  • Generic robes for Novice, Primary, and Arch-Mage
  • Toggle the hood on or off for every robe
  • New quest and dungeon with unique loot to larn the Curvation-Mage's Robe
  • Mage robes added to vanilla NPCs via script for immersion
  • Obtain mage robes as rewards for vanilla quests and achieving rank milestones
  • Purchase mage robes from Guild Provisioner NPC (rank/skill requirements)
  • Maximum compatibility (no vanilla NPCs or dialogue are edited past the modernistic)
  • Mage robes have magicka fortifying enchantments to provide utility for magic user gameplay
  • Come across a quirky new companion character on your quest for the Arch-Mage'south robe
  • Automatic compatibility for mod-added Mages Gild members in your game (MWSE)
  • PSDs included in separate download as a Modder's Resource

To toggle your hood, drop the robe and selection it dorsum up. A bulletin will announced giving yous the pick to use/remove your hood.

Robe quality:
Novice Robes Fortify Maximum Magicka 0.2x Intelligence and Fortify their respective skills by 10 points, constant issue.
Primary Robes Fortify Maximum Macgicka 0.5x Intelligence and Fortify their respective skills past xx points, constant effect.
As stated above, the goal for this modernistic is to provide magic users with a viable alternative to using armor. Now instead of Armor Rating, mages can rely on enhanced magicka pools for casting. This mod stands well on its own but would pair well with a mod that rewards mages for using unarmored (see Recommendations section beneath).

Generic robes:
After you lot join the mages gild, talk to the Wizard of the Guildhall (who you joined with) about "member of the mages lodge" to receive your generic novice robes. Once you lot are a wizard, you can talk to any other magician about "member of the mages lodge" again to receive your Master Robes.

Purchased robes:
After y'all become at least a Journeyman, y'all can talk to the new provisioner NPC in the Caldera Guild of Mages to buy novice robes for each school. In one case you are a sorcerer, you can purchase master robes from the provisioner. You must take a skill level of 20 in each school to purchase novice robes and lxx to purchase chief robes.

Quest rewards:
Each of the Mages Guild questgivers will give the histrion a ready of robes once they reach a certain level in their quests. Be sure to look for new topics to make sure you receive your robes (see spoiler section for details). This includes: Ajira (Balmora), Ranis Athrys (Balmora), Edwinna Elbert (Ald'ruhn), Skink-in-Tree's-Shade (Wolverine Hall). Finally, Trebonius has a quest for the player to recover the Arch-Mage's robe (if Trebonius is dead, talk to Flacassia Fauseius -Vivec Lodge Guide- after becoming Arch-Mage).

  • Mage Robes_Weak.ESP : this patch lowers the power of the robe enchantments to be more similar to enchantments in the vanilla game.

Novice Robes Fortify Magicka 15pts and Fortify Skill +5pts, constant effect
Master Robes Fortify Magicka 30pts and Fortify Skill +10pts, constant upshot

As of version 1.50, Mages Robes now has an optional MWSE patch made past NullCascade which will automatically patch all qualifying Mages Lodge members in your game to use the new robes! This includes big projects like Tamriel Rebuilt and Project Tamriel.

This patch uses thealpha and thus experimental and not necessarily stable two.1-branch of MWSE, currently in development. If y'all run across any issuesplease post a study, ideally on the MWSE problems tracker.You can download the latest nightly build from the link below.

This patch requires Morrowind Graphic Extender (MGE-XE) version 0.x.1. Older versions volition non work with MWSE 2.0+! Additionally, it volition require the latest nightly build of MWSE two.1.

The old, static patches have been kept for OpenMW and non-MWSE users:

  • Mage Robes - The Hostiles.ESP : if you utilise TrevorDemented's The Hostiles, this plugin will add together the new mage robes to leveled the leveled lists used past the mod. Need to merge leveled lists.
  • Mage Robes - Starfires NPC Additions.ESP : if you lot apply Starfire'due south NPC Additions, this plugin will add together the new mage robes to the leveled lists used by the mod. Need to merge leveled lists.
  • Mage Robes - Dagon Fel Mages Social club.ESP : if you utilize half11'south Total-fledged Dagon Fel Mages Guild, this plugin volition add the new mage robes to the NPCs in the Dagon Fel Social club of Mages interior.
  • Mage Robes - Vivec Order of Mages Expansion.ESP : if y'all apply Mordaxis' Vivec Club of Mages Expansion, this plugin volition add the new mage robes to the new NPCs in the Vivec Society of Mages interior.
  • Mage Robes - Caldera MG Expanded.ESP : if you use Lucevar's Caldera Mages Social club Expanded, this plugin will add the new mage robes to a new NPC in the Caldera Guild of Mages Individual Quarters.
  • Mage Robes - Scrolls of The Nine Barriers.ESP : if you utilize my Scrolls of The Ix Barriers, this plugin will add i of the new mage robes to the NPC in the modern.



  • Subtle magic Glow : this mod is stronglyrecommended to make information technology so that the new, detailed robes are not obscured past the "shrink wrap" enchantment result
  • Mastering Magicka : this mod complements the gameplay aspect of this modernistic by penalizing mages for wearing armor among other changes to the magic arrangement
  • Magical Missions : to provide more to do in the Caldera Society of Mages
  • Stav'southward Mages Guild Aesthetics Overhaul : to add more Mages Guild iconography to the game
  • Antares' Mages Robes : this is a great alternative to my modernistic if you're looking for something simple, simply well made

  • Arcimaestro Antares - mining animation
  • Istreddify - for a large amount of feedback as this mod was developed!
  • Stavroguin - Arch-Mage's robe model and several accessories for other robes
  • Greatness7 - huge help with scripting in the mod!
  • Lougian - dust motes particles and vine meshes
  • Mireneye - cave path meshes
  • Morovir - stone cluster meshes 01 and 04
  • Mr_Siika - bat creature
  • NullCascade - MWSE add-on patch
  • Reizeron - blind slaughterfish
  • Taddeus - Satchel
  • The Wanderer - Scroll Case
  • Cammy - for helping root crusade the OpenMW issue

0 Response to "Fashion Mage Robes Renaissance Epic Wizard Robes"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel